25-06-2014, 08:09 AM
That second one was pretty obvious ;D
In this track there are several corners where cutting can (and probably will) happen.
- Turn 5 exit (Arena). Very easy to let the car loose into the green tarmac and gain extra acceleration for the straight.
- Turn 7 exit (Luffield). Same as Turn 5.
- Turn 8 exit (Woodcote). When tires start to struggle same as Turns 5 & 7
- Turn 9 exit (Copse). Same as Turns 5 & 7
- Turn 11 entry (Maggots). Easy to cut the entry to face better the next turn.
- Turn 12. second picture of Paul's post (The game will warn you if cutting gaining time here)
- Turn 18 (final turn) first picture of Paul's post (easy to cut when struggling for grip)
In this track there are several corners where cutting can (and probably will) happen.
- Turn 5 exit (Arena). Very easy to let the car loose into the green tarmac and gain extra acceleration for the straight.
- Turn 7 exit (Luffield). Same as Turn 5.
- Turn 8 exit (Woodcote). When tires start to struggle same as Turns 5 & 7
- Turn 9 exit (Copse). Same as Turns 5 & 7
- Turn 11 entry (Maggots). Easy to cut the entry to face better the next turn.
- Turn 12. second picture of Paul's post (The game will warn you if cutting gaining time here)
- Turn 18 (final turn) first picture of Paul's post (easy to cut when struggling for grip)
SR4L discord channel: https://discord.gg/h5RZTcEcbA

