1959nikos Wrote:How was it Vittorio?
I did the whole 1h race in the Rift although I had one major problem: The FPS is very low at Sebring. Sometimes 25 FPS, this breaks the immersion.
It seems to be a Tridef problem because I get high FPS using 3DVision at Sebring. Looking for some optimizations now.
Resolution is a (known) problem too and more in a tintop on a very flat track.
Other than that everything went very well. I had no sensor drift, so sensor calibration works. I have built in head motion prediction, so the headtracking plugin reports the predicted head position for the next frame. So even with low FPS the head position was choppy but not lagging behind.
The HUD worked very well, I had all infos needed for the race readable. I missed the vehicle labels (drivers name over cars) though, they were out of vision. But you don't have them in real races either and car skins will be more important for me then to recognize drivers.
Virtual mirrors are not useable, they are out of vision and would break the immersion anyway. So I only use in-car mirrors. I had problems adjusting the left and right mirrors in the GT-R (have to figure out how) so I took the Vette which has a center camera.
Night racing is absolutely stunning with the Rift. You feel like driving in the night! The cockpit rendering is astonishing, especially when a car lights in your car from behind (remeber, using the Rift the cockpit is all around you). The reflections on the windscreen and side windows are very realistic and they aren't disturbing because if you don't focus on them you hardly see them. Like sitting in a real car, the brain filters them out (because they are in different depth).
I think it was a successful test and I'm heading using the Rift for the next F1 season.