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Ricknau, post: 30277, member: 230 Wrote:I had it previously subscribed in Steam and it is downloaded into the packages folder but it isn't installed. When I try to install it manually in-game from the packages screen it says there is a missing mod. ??? try unsubscribe from steam-delete from packages-re subscribe
Understeer - is when you hit the wall with the front of the car
Oversteer - is when you hit the wall with the back of the car
Horsepower - is how fast you hit the wall
Torque - is how far you move the wall when you hit it
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will try that. But I may be on to it. The track is actually installed but I think it wants me to install the other car too. That is the "mod" it looking for.
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That was it. I'm in. But thanks for jumping in with the suggestion
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Ricknau, post: 30280, member: 230 Wrote:That was it. I'm in. But thanks for jumping in with the suggestion Yep - I’ve touched on it before but the way SR4L is set up, it’s quite easy for version inconsistencies to crop up - it might sound tedious, but it’s easy(er) to spot and fix if people trip over it and report issues. Sounds lazy, I know,
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Any race in plan for tonight?
Giorgio Minga
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Yes - we’re at Oukton park in just under 30 minutes…
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An interesting evening…
Overall laptimes of the Datsun and Nissan did prove to be very close but the Nissan (in clean air) could really pull away on the straights. However - it chews through its grip quite early on - and as these cars seem to develop a reasonable tow, a Datsun can glue itself quite comfortably to the back bumper of a Nissan if it gets close enough!
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Mr Fox (Myles7), post: 30318, member: 579 Wrote:An interesting evening…
Overall laptimes of the Datsun and Nissan did prove to be very close but the Nissan (in clean air) could really pull away on the straights. However - it chews through its grip quite early on - and as these cars seem to develop a reasonable tow, a Datsun can glue itself quite comfortably to the back bumper of a Nissan if it gets close enough! I dont know about comfortable , i was driving out of my skin to stay with DJ , but great fun i wish i could have stayed longer , note to self disconnect the bloody phones in future .
Understeer - is when you hit the wall with the front of the car
Oversteer - is when you hit the wall with the back of the car
Horsepower - is how fast you hit the wall
Torque - is how far you move the wall when you hit it
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OK - final week of the Datsun vs Nissan battle before a car change, methinks.
Taking them back to Mosport (CTMP). The Nissan will win the long uphill drag…
…but will the rear tyres last more than two laps before going off?:p
For the 17th November round, I think it’s time to change the car(s) again. Needs to be something reasonably accessible (I did think of the F1 Legends Lotus 49 - but I think it’s too much of a handful for the fun races) - but a bit faster than the Datsuns…
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Mr Fox (Myles7), post: 30373, member: 579 Wrote:Taking them back to Mosport (CTMP). The Nissan will win the long uphill drag…
…but will the rear tyres last more than two laps before going off?:p
Not last the way I drive them  .
Hope you join me on them for this last event Mr.Fox :p.
These are nice-->
https://forum.studio-397.com/index.php?t...-01.69804/
DJC
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Ok - I’ll go Nissan.:eek:
I’ll take a look at the MX5s too
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Good racing again tonight - the same tortoise-and-hare Datsun vs Nissan battles
We’re going to try the MX-5s next in top spec form (supercharged, I think).
Track TBD but I’ve loaded Portimao with the T1 chicane for now. Final decision on Friday(ish).
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It was fun last night.
One race I got flipped on my roof by PetrolHead.
The next race I did the same with him by mistake, oops  .
He was flipped like a pancake.
Some nice battles.
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It was a good turnout, too, with a couple of waifs and strays (ok - just people I didn’t recognise) joining in. The later races had some cracking battles.
I think they’re worth a bit more exploration - I’ll try to get a track up tomorrow.
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DJCruicky, post: 30513, member: 10 Wrote:Nice track for one of your future events? -->
https://steamcommunity.com/sharedfiles/f...=865745371 I’ll give it another go - I *have* tried it in the past and wasn’t overly taken by it - but I know a bunch of my old Caterham 7 associates use it IRL each year…
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Right - this week we’ll give Rouen a go with the ‘74-‘94 layout. It’s pretty smooth and swoopy (as many of us know) and will hopefully suit the drafting - will a couple of big-stops to liven things up!
I’ll try Dijon soon…
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Car will be updated to V1.03 from Sunday 21st- please update your version via Steam subscription or download from SR4L race server
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Quite a few new names have recorded time on the Wed night fun server this week - hopefully we’ll get good grids again.
Remember - the car version was updated from V1.02 to 1.03at the weekend - if rf2 hangs during connection, you’ve probably not got the current car version (or may need to remove the old server-mod).
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That was fun. Thanks for hosting Myles.
Think Jon was a magnet to the moveable tyre walls. He loved smashing through them o_O  .
CU all in next one.
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