Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
SR4L Fun Event Rnd 14 Sebring
#41
Had some fun battles, but second half of the race was mostly driving on my own, trying to get away from J.Cook in his GTR.

I lost KK quickly when he managed to get past a slower car, but I was stuck behind. I was involved in a crash after a few laps when two cars in front of me were running too wide in the exit of last corner, and hit the wall and bounced back on track. No damage for me, a miracle!

Looking forward to read some race reports.
Reply
#42
vittorio Wrote:Yes, did that! Now I have a customized HUD which works perfectly with the Rift. Before I coded a Rift Headtracker Plugin for rfactor2 with very low latency. Think I'm ready for the race. ;D Only problem is that the GT-R has it's steering wheel on the right side, I'm not used to that in real live. Big Grin

How was it Vittorio?
[Image: p8xN8ZK.png]
Reply
#43
1959nikos Wrote:How was it Vittorio?

I did the whole 1h race in the Rift although I had one major problem: The FPS is very low at Sebring. Sometimes 25 FPS, this breaks the immersion.
It seems to be a Tridef problem because I get high FPS using 3DVision at Sebring. Looking for some optimizations now.
Resolution is a (known) problem too and more in a tintop on a very flat track.

Other than that everything went very well. I had no sensor drift, so sensor calibration works. I have built in head motion prediction, so the headtracking plugin reports the predicted head position for the next frame. So even with low FPS the head position was choppy but not lagging behind.
The HUD worked very well, I had all infos needed for the race readable. I missed the vehicle labels (drivers name over cars) though, they were out of vision. But you don't have them in real races either and car skins will be more important for me then to recognize drivers.

Virtual mirrors are not useable, they are out of vision and would break the immersion anyway. So I only use in-car mirrors. I had problems adjusting the left and right mirrors in the GT-R (have to figure out how) so I took the Vette which has a center camera.

Night racing is absolutely stunning with the Rift. You feel like driving in the night! The cockpit rendering is astonishing, especially when a car lights in your car from behind (remeber, using the Rift the cockpit is all around you). The reflections on the windscreen and side windows are very realistic and they aren't disturbing because if you don't focus on them you hardly see them. Like sitting in a real car, the brain filters them out (because they are in different depth).

I think it was a successful test and I'm heading using the Rift for the next F1 season.
Reply
#44
vittorio Wrote:I think it was a successful test and I'm heading using the Rift for the next F1 season.

Im almost convinced that this is the future.
Looking over your shoulder for cars behind is a dream come true for me, I cant wait for consumers version.
As Ive read in their forums it will be with 1080p, and much better in everything, price will be right too, close to 300 euros.

Im not sure how long it would take them to build them though, I guess a year.
Interesting thing is, they expected to make 250.000 euros from dev mode but they did 2.500.000 euros :o so they are hiring some tech gurus, and that maybe speed up the waiting.

I think this could change gaming for ever, I cant wait to try it in flight sims 8)
[Image: p8xN8ZK.png]
Reply
#45
vittorio Wrote:I had problems adjusting the left and right mirrors in the GT-R (have to figure out how) so I took the Vette which has a center camera.

This is an issue with some cars, nothing you can do about it. Camaro mirrors works perfectly, but some older cars mirrors can only be adjusted to a specific angle, pointing out to the sides and nothing can be seen behind. The 60's F1 also works good, but the Brabham has the same problem, very frustrating.

ISI has some works to do with the mirrors, that's for sure.. It doesn't really look like mirrors, and it wouldn't hurt to be able to see my own car in my mirrors. Look at iRacing for example. I don't need to adjust mirrors at all, not even when I've adjusted FOV. In rF2, you'll see even less in the mirrors, with lower FOV. blaaaaah
Reply
#46
1959nikos Wrote:Im almost convinced that this is the future.
I'm already convinced!

1959nikos Wrote:Looking over your shoulder for cars behind is a dream come true for me, I cant wait for consumers version.
As Ive read in their forums it will be with 1080p, and much better in everything, price will be right too, close to 300 euros.
You can't imagine how awesome it is to drive in an openwheeler around nordschleife (started with the F3.5 this weekend), can't stop doing that. ;D

Oculus said the consumer version will be at least 1080p.


1959nikos Wrote:Im not sure how long it would take them to build them though, I guess a year.
Interesting thing is, they expected to make 250.000 euros from dev mode but they did 2.500.000 euros :o so they are hiring some tech gurus, and that maybe speed up the waiting.

I think this could change gaming for ever, I cant wait to try it in flight sims 8)

Thas was in June, i guess they now have even more funded: "Oculus announced its first round of funding today, wherein the company secured $16 million from investors specifically aimed at putting the Oculus Rift in consumer hands." (http://www.engadget.com/2013/06/17/oculu...6-million/)

And last week John Carmack (IMO THE 3D tech guru) got CTO of Oculus (http://www.oculusvr.com/john-carmack-joi...s-cto.html)

Hedlund Wrote:This is an issue with some cars, nothing you can do about it. Camaro mirrors works perfectly, but some older cars mirrors can only be adjusted to a specific angle, pointing out to the sides and nothing can be seen behind. The 60's F1 also works good, but the Brabham has the same problem, very frustrating.

Good to know! I will drive the EVE and Spark around Nords today. 8)
Reply
#47
Great report Vit, sounds very exciting.



Sim Racers 4 Life
Come race the classics
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)