Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Post-F1 Wednesdays….
#21
I'll be on tonight from 7pm UK time.
Any one wish to join me?
If enough people turn up I'll do a few reverse practice races.
Reply
#22
I will be mildly intoxicated by then, sorryo_O I know others sim-race after a drink but I don’t think it’s fair or wise…Big Grin
Cool
Reply
#23
I think you drunk already, I have no idea what you just said Big Grin.
For the non drunk people I will be on after 7pm for fun.
Reply
#24
I will try to join, but am stumped how [USER=19]@deecee52[/USER] managed a 1:52.5
Reply
#25
Edvvc, post: 32565, member: 582 Wrote:I will try to join, but am stumped how [USER=19]@deecee52[/USER] managed a 1:52.5
You do realise that there is P2P enabled in these cars? Not saying he used it but on a fast track a judicious boost to get up to speed woukd do wonders for a lap time.
Cool
Reply
#26
Yes, I am using it
Reply
#27
Edvvc, post: 32567, member: 582 Wrote:Yes, I am using it
Ok - and are you using the V4 tyres?
Cool
Reply
#28
Yes. It seems its down to technique and setup. He was again very quick today on the server but didn't race.
Reply
#29
I am doing the 32s without p2p , its down to setup and how you use it , last night was just playing with setup to see how car reacts when actually racing , will share when done
Understeer - is when you hit the wall with the front of the car
Oversteer - is when you hit the wall with the back of the car
Horsepower - is how fast you hit the wall
Torque - is how far you move the wall when you hit it
Reply
#30
Here is a setup i have been using , bear in mind its set for my wheel rotation and pedals so you may need to alter yours


Attached Files
.zip   m1 2.zip (Size: 1.55 KB / Downloads: 9)
Understeer - is when you hit the wall with the front of the car
Oversteer - is when you hit the wall with the back of the car
Horsepower - is how fast you hit the wall
Torque - is how far you move the wall when you hit it
Reply
#31
Thank you [USER=19]@deecee52[/USER] that feels much better than the defaults.
Reply
#32
deecee52, post: 32571, member: 19 Wrote:Here is a setup i have been using , bear in mind its set for my wheel rotation and pedals so you may need to alter yours
Thanks for sharing [USER=19]@deecee52[/USER]

Only started practicing yesterday but couldn’t get on with your setup (after trying mine from the last race) - the very-low ARB settings are hampering my attempts to get the car to react and turn through the chicanes. Haven’t got anywhere close to your times with my own attempts though!
Cool
Reply
#33
Myles (Mr Fox), post: 32573, member: 579 Wrote:Thanks for sharing [USER=19]@deecee52[/USER]

Only started practicing yesterday but couldn’t get on with your setup (after trying mine from the last race) - the very-low ARB settings are hampering my attempts to get the car to react and turn through the chicanes. Haven’t got anywhere close to your times with my own attempts though!
The arb settings are a trade off between response and grip , i like front end grip for the Lesmo,s i can hold greater speed through the corners , upping the rear arb makes me struggle through the chicane , i tend to throw the car and catch rather than drive it .
Understeer - is when you hit the wall with the front of the car
Oversteer - is when you hit the wall with the back of the car
Horsepower - is how fast you hit the wall
Torque - is how far you move the wall when you hit it
Reply
#34
In 1983 they had many more braking markers before the first chicane than there were in the version of the track we raced at last time
Reply
#35
Edvvc, post: 32575, member: 582 Wrote:In 1983 they had many more braking markers before the first chicane than there were in the version of the track we raced at last time
They’d probably been nicked by the Tifosi by ‘86 Wink
Cool
Reply
#36
Wowsers! Although [USER=10]@DJCruicky[/USER] said he was doing fine around this weeks track with a variation of @deecee52’s setup shared recently, I’ve been all at sea with any variation on a ‘normal’ setup until yesterday - can’t get @deecee52’s setup to turn in (which is usual for me - particularly on tight tracks) and most setups made me quite a passenger trying to thread through the tricky section just before the return to the cobbles…

What has worked (moderately well) for me, however, is:

i) Nearly max downforce - to pin the car
ii) Nearly max ride height - to help cope with the bumps
iii) Nearly max packers (which I almost always zero elsewhere) to try to avoid bottoming out - I noticed in telemetry that the front ride height can go negative…!)
iv) Nearly minimum ARBs
v) Much lower rebound than compression damping (slow and fast) to allow the suspension to rapidly droop and then absorb the big hits…
vi) Mid-range diff settings to help stabilise the car into corners and on landing and to get traction again.

I might still not be as quick as Ed and Cruicky but at least I can (generally) keep the car under control now!
Cool
Reply
#37
Thank you, I will try.
I do have to tip-toe over the jumps, will see if the above helps.
Will be hard to over take as there is just one line for most of this track and car is wide.
See you in the wall Big Grin.
Reply
#38
Different car this week
[url]BMW_2002Tii 1.84[/url]

   


Track:-
[url]Road Atlanta 2022[/url]

   

Bring a friend.
Reply
#39
Lovely!
Reply
#40
Rarely have I had to work so hard to reduce front end grip!Big Grin

We’ll give the M1 a rest for a few weeks (at least) while I do some fiddling. If anyone would like to participate in offline testing of updates, please shout. One thing I’m working on right now is converting the P2P from an engine map based system to an ERS (I.e. hybrid battery/motor with regen) approach. If I get the balance right, it’ll add nicely to the tactical options…Cool
Cool
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)