14-04-2023, 01:53 PM
[USER=333]@bullwinkle[/USER] - Tim - the default setup works fine (see notes below) - I suspect you had the pit limiter on???
Setup notes:
The default setup is fine and a good starting point. I would strongly suggest increasing the max brake force (under the wheel icon) as the brakes are period 70s and not a lot happens! I'm comfortably running 99% (obviously need to correct the config and allow 100%!) and am not suffering massive lockups or anything.
There are three versions of tyre to choose from - V4 has the most grip and seems ok for balance. Not sure where V2 went! V3 is a little too far from V4 to work with a mixed set - V4 fronts and V3 rears is leery. V3 fronts and V4 rears is understeery.
The car is pretty robust - don't be too put off by dark blue damage (flashing dark blue is a different picture!).
*Do* remember to map a push-to-pass button. This track doesn't particularly suit it, but you will need it at some point. As far as I can remember, you can stop burning P2P time with a second button press - otherwise you may/will burn 5 secs of the 10sec total allocation in one go.
The car is set up to 'dance' - a jab of the brake mid-corner can bring the nose in tighter and if followed up with a bootful, you can get a nice drift going.
If the SR4L screen banner bothers you (restricts your view), you can change this in the pre-loading Customisation screen (I think the external banner remains visible but from inside the car it is miraculously invisible).
There are options to tune the FFB in the pre-loading Customisation screen - but I would probably just leave it on default and use the normal in-sim multipliers.
Have fun and report back!
Setup notes:
The default setup is fine and a good starting point. I would strongly suggest increasing the max brake force (under the wheel icon) as the brakes are period 70s and not a lot happens! I'm comfortably running 99% (obviously need to correct the config and allow 100%!) and am not suffering massive lockups or anything.
There are three versions of tyre to choose from - V4 has the most grip and seems ok for balance. Not sure where V2 went! V3 is a little too far from V4 to work with a mixed set - V4 fronts and V3 rears is leery. V3 fronts and V4 rears is understeery.
The car is pretty robust - don't be too put off by dark blue damage (flashing dark blue is a different picture!).
*Do* remember to map a push-to-pass button. This track doesn't particularly suit it, but you will need it at some point. As far as I can remember, you can stop burning P2P time with a second button press - otherwise you may/will burn 5 secs of the 10sec total allocation in one go.
The car is set up to 'dance' - a jab of the brake mid-corner can bring the nose in tighter and if followed up with a bootful, you can get a nice drift going.
If the SR4L screen banner bothers you (restricts your view), you can change this in the pre-loading Customisation screen (I think the external banner remains visible but from inside the car it is miraculously invisible).
There are options to tune the FFB in the pre-loading Customisation screen - but I would probably just leave it on default and use the normal in-sim multipliers.
Have fun and report back!


