15-05-2018, 11:15 PM
The main problem with this track is down to speed and the crash physics , when thing go wrong it happens very very quickly so you dont have time to react .
The crash physics are all wrong , if you hit a fence at 150k you would pass through it , in bits maybe but through it , if you hit a house at that speed you would stop dead and be spread across the front of it , but , on this track the bulk of the car always bounces back across the track and thats what appears to cause the major pileups , would 100% damage stop this ?
The crash physics are all wrong , if you hit a fence at 150k you would pass through it , in bits maybe but through it , if you hit a house at that speed you would stop dead and be spread across the front of it , but , on this track the bulk of the car always bounces back across the track and thats what appears to cause the major pileups , would 100% damage stop this ?
Understeer - is when you hit the wall with the front of the car
Oversteer - is when you hit the wall with the back of the car
Horsepower - is how fast you hit the wall
Torque - is how far you move the wall when you hit it
Oversteer - is when you hit the wall with the back of the car
Horsepower - is how fast you hit the wall
Torque - is how far you move the wall when you hit it

