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DJCruicky, post: 30552, member: 10 Wrote:That was fun. Thanks for hosting Myles.
Think Jon was a magnet to the moveable tyre walls. He loved smashing through them o_O .
CU all you in next one. Yes, a bit of a small turnout - but there have now been a large number of different drivers recorded on the server (again) so it looks as if it’s a popular mod. Jonathan and I chatted last night and agree it can make for good racing - quite forgiving (so accessible to all skill levels), robust, reasonable draft, ‘just right’ tyres that give steadier drivers a chance towards the end of the race…
As usual, I’ll try to load the next venue before Saturday.
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Provisional track loaded - Loch Drummond Long. Should be a 6 lap race with laptimes around 1:30-1:35
Seems to be a nice match for the mazdas - plenty of room to edge up on people, plenty of encouragement to overtake due to poor braking or racing lines….
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yupp, was very good again. Thank you.
I still have the 'Connection Lost' after end of sessions, so before the event I moved my Userdata folder out and let rFactor2 make another one . I had to re setup up all my controls and graphics etc. The reason I was late.
I thought maybe that worked as no Connection Lost., but before race 3 it happened.
So, I guess that did not fix it.
By the way there is a new build for the server out today http://1126.
DJC
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Cracking track - I thought it worked very well with these cars and was quite instructional in that it rewarded patience and smoothness.
I had technical nightmares - after an abortive attempt to try out ACC (necessitating updating my graphics drivers from old-faithful to the latest - and then reverting when I decided (for the Nth time) that ACC is a dead end for older kit - I had two major problems. Firstly, the rf2 window would ‘capture’ the mouse - making it problematic to switch focus to the SR4L remote server for admin - and in doing so, the perspective within the car changed weirdly for the first two races (1st one I bailed from as it felt too odd) - it was a bit like driving a big-rig sized MX5 and made it very hard to judge distances etc.
I think we’ll need to make the jump to 1126 today - we nearly lost Petrolhead and new joiner Rob last night as their clients had auto-updated (but no one else’s had). I’ll have a quick chat with the rest of the team in the usual thread and get it done this afternoon if there are no objections.
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Back to Zandvoort National (THE SHORT LAYOUT!!!!) for Wednesday December 8th.
We ran this track with the Merc 190e's and it's quite an action-packed short-circuit layout. *Probably* going to go for 7 laps (c. 10 mins 30 secs) instead of 6 laps (9 minutes) - but will decide nearer the time!
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Wow, cracking turnout - twenty-something drivers have posted times and a peak of twelve started the races. I’m not sure where they all came from as there were many new names - but (with the exception of just one or two game-wrecking hooligans who aren’t…) - you’re all welcome!
These cars continue to provide some great, close racing. There were a number of (inevitable given the size of the pack) cars spun around - but in general, they’re stable enough to survive a bit of jostling.
Right - we’ll stick with them - probably into the New Year as they’ll be pretty good for anyone who is new to the sim world - or just a little tired/time-deprived to take on something more challenging over the holiday period…
Where next, I wonder? The short-track version of Zandvoort worked well and 9 minute races kept the pace up. Next track should be up and running Friday-ish as usual.
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Something I like with the cars they are easy to get the backend back. I was knocked about a few times and got the car pointing straight with a quick flick of the wheel.
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Still not getting email notifications
Also hate Laguna Seca
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Petrolhead, post: 30618, member: 804 Wrote:Still not getting email notifications 
Also hate Laguna Seca  Are all of your Email *and* Content settings checked in your profile? E-mail address up to date (not using the old one still)?
(edit) - I've just updated your profile so that they are all (I think) checked. Email address is the outlook one.
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Right - we'll give Laguna Seca DeLux v1.3 Laser Scanned a go - please let me know of any issues (other than personal taste, technical ability etc.  )
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Mr Fox (Myles7), post: 30619, member: 579 Wrote:Are all of your Email *and* Content settings checked in your profile? E-mail address up to date (not using the old one still)?
(edit) - I've just updated your profile so that they are all (I think) checked. Email address is the outlook one. Got a reply to this thanks, had I missed something Myles?
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Petrolhead, post: 30621, member: 804 Wrote:Got a reply to this thanks, had I missed something Myles? There seem to be more boxes to tick for emails than I’d expect!
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Mr Fox (Myles7), post: 30620, member: 579 Wrote:Right - we'll give Laguna Seca DeLux v1.3 Laser Scanned a go - please let me know of any issues (other than personal taste, technical ability etc. ) Yep - so back to this…
I’ve not had much of a chance to test this version of the track - but it seems to get good reports. I’m particularly interested in feedback relating to any fps issues - I’m not sure we’ll get another mega turnout this week, but I don’t want to run a version of the track that chugs…
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Oh crikey - a significant number of times posted already - 2nd week running… - I wonder where they’ve heard about us? Looking good for a full grid again though at this rate
We had one or two minor problems last week - if anyone sees any dubious behaviour (wrecking and so on), please pm me with details. Same goes during races - use whisper mode if you need to alert me to behaviour that contravenes our standards.
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Not a bad turnout - close to double figures at one point, I think?
We’ll *probably* race them again next week as they do seem to be something of an ‘arrive and drive’ car with minimal setup changes needed…
…but what next? I suspect it might be time for something a bit quicker after the recent Datsuns, MX5s, Nissans etc…..?
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Right - I'm struggling to find MX5-friendly tracks (most are too long) so this will be the final week before we try something a bit nippier!
Donington Park 2019 v1.53 National (short) layout. 6 laps.
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Mr Fox (Myles7), post: 30655, member: 579 Wrote:Right - I'm struggling to find MX5-friendly tracks (most are too long) http://Croft Circuit
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I tried Croft but thought the version I tried a little narrow - and i’m biassed away from airfield tracks and towards anything with dips, rises, camber….
@cookie— I haven’t googled, but is there a particular version you can point me towards?
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