Posts: 816
Threads: 46
Joined: Aug 2012
Reputation:
0
![[Image: 60sF1@snetterton.png]](http://wiege.home.xs4all.nl/sr4l/SR4L%20Snetterton/60sF1@snetterton.png)
[SIZE=9px]Image by Gplay (Giorgio Minga)[/SIZE]
[SIZE=24px]Please Read The News Before Entering This Event[/SIZE]
Sim Racers 4 Life welcomes you to Season 3 of our Historic's League. This season we move up to the Historic F1's in what promises to be an action pack event. There's no way around it, it's a hard mod and with that comes massive challenges. One of them Finishing and being consistent will be the key to a good season. We see the return of the reverse grid race with this series and now with only two racers per round it add a lot more pressure on staying clean in those opening laps. Expect big thrill, big spills and lots of emotion to come out of this series.
SR4L wishes you good luck for the season.
[youtube]http://www.youtube.com/watch?feature=player_embedded&v=Er05z-8G-rs[/youtube]
Race day Information
Sunday the 22nd of December
17:25 GMT
120 minute practice
19:25 GMT
30 minute qualifying
20:00 GMT
7 minute warmup
Race 1
7 minute warmup
Race 2
17 Laps per race
Race 2 Reverse Grid
Minimum one pit stop required with all four tyres changed.
Server Password
Season2013
New:
David Cruickshank made us an update for this event's track. Snetterton has been updated to 0.72a. 8)
Changelog:
*26 pit spots instead of 13
*increased start grid to 30 drivers
*made collidable objects in garage uncollidable (yet untested)
*custom loading screen
The update and mod should download automatically when you click on server in rF2.
If update download fails you can try to manually delete the update .rfcmp from your packages folder and try again from within rF2 or download the file below.
Put the update-file in you packages folder and install with modmanager.
[url] Snetterton update to 0.72a[/url]
Extra spots are on the left of the pitlane. So be careful when pitting and keep in mind that a driver may brake and pull left instead of right when he reaches his pitbox.
Posts: 3,355
Threads: 375
Joined: May 2012
Reputation:
0
I need free time to pratice!!! :'(
Posts: 3,355
Threads: 375
Joined: May 2012
Reputation:
0
This past weekend I worked on two setups which seemed to reach equal laptimes.
One was quite stable but on the same time it brought front tires to hot temperatures (above 90ยบ) and a big tendency to front lockups atfer a few laps if pushing too hard (which made the temp problem worse)
The other one had no front tire temp problem and had no tendency to lock up front tires, but it was quite twitchy to drive and mistakes were easier to be made...
I need to find the middle point.
Posts: 1,030
Threads: 36
Joined: May 2013
Reputation:
0
Very limited track time so far. It's just something with the track, it's not very entertaining to drive around by yourself hehe. Not my type of track tbh. Totally different place compared to Nords... short and totally flat  I have not found a hdr profile for the track... it's very dark and depressing.
So far, my best time is 1.52,5. Not as fast as djc and marcel... Perhaps this track suits their driving technique and setups better  I'm still experimenting with the setups and so far I have 5-6 different for this track. Need to decide which one to go for soon becuause this is not preferrable... At Nords, I was driving with the same setup in 1,5 week and got really used to it. Never had such a wonderful car  But the setup doesn't work very good with snetterton...
I don't feel like I'll have a chance to win any race if I'm not very lucky, but I will enjoy the action in our last race for 2013
Posts: 816
Threads: 46
Joined: Aug 2012
Reputation:
0
For those reading teh shoutbox and wondering ???
Dj made a patch to add 13 to the 13 already available pitspots. Like we did at Nords. And some more..
It's not working right atm so server runs ''old'' mod but I'll try and fix that tomorrow.
I'll keep you posted.
Posts: 3,355
Threads: 375
Joined: May 2012
Reputation:
0
Yesterday I did some longruns to gather telemetry (fuel calculation, tire wear, tire temperature between front/rear....)
In this track there's something I haven't feel so obviously in other tracks and is a big difference in tire performance as laps go by.
After 3 to 4 laps I can really feel tires losing grip, having to break earlier (for example, in turn 1 instead of braking right at the 150m signal I feel I have to start braking a little earlier if I want to get with the car under control to the apex) and also I feel I have to be a lot more carefull with the throttle. This means for laptimes to quickly drop 1.5sec, and remain in that gap for the remaining laps.
Also after 5-6 laps right front tire starts to lockup at heavier brakings.
Posts: 1,030
Threads: 36
Joined: May 2013
Reputation:
0
Yes, I noticed the same thing yesterday. Tire wear is not much worse than Essington for example, but somehow it's more noticeable here...
Posts: 816
Threads: 46
Joined: Aug 2012
Reputation:
0
Hi,
David Cruickshank made us an update for next event's track. Snetterton has been updated to 0.72a. 8)
Changelog:
*26 pit spots instead of 13
*increased start grid to 30 drivers
*made collidable objects in garage uncollidable
*custom loading screen
The update and mod should download automatically when you click on server in rF2.
If update download fails you can try to manually delete the update .rfcmp from your packages folder and try again from within rF2 or download the file below.
Put the update-file in you packages folder and install with modmanager.
[url]Snetterton update to 0.72a[/url]
Extra spots are on the left of the pitlane. So be careful when pitting and keep in mind that a driver may brake and pull left instead of right when he reaches his pitbox.
I have updated first post with this info.
Again, thanks Dj, awesome effort! 8)
Cheers,
Marcel.
Posts: 2,016
Threads: 99
Joined: May 2012
Reputation:
3
Thanks, your're welcome. Happy it worked. Hope it's all fine on the night.
A bit of a side-affect in making the objects in garage uncollidable, the whole garage is now erm, uncollidable :o. I did not mean that, but should pose no problem  .
DJC
Posts: 438
Threads: 4
Joined: Jul 2012
Reputation:
0
It worked perfectly, thank you DJ!
Giorgio Minga
Posts: 3,355
Threads: 375
Joined: May 2012
Reputation:
0
DJCruicky Wrote:Thanks, your're welcome. Happy it worked. Hope it's all fine on the night.
A bit of a side-affect in making the objects in garage uncollidable, the whole garage is now erm, uncollidable :o. I did not mean that, but should pose no problem .
DJC
What does it mean? can you enter the pits straightaway and forget about the chicane? :o
Posts: 816
Threads: 46
Joined: Aug 2012
Reputation:
0
gorgias1976 Wrote:What does it mean? can you enter the pits straightaway and forget about the chicane? :o
No, only the stone building doesn't detect collision.
Posts: 2,016
Threads: 99
Joined: May 2012
Reputation:
3
Hope I can get through this race without my net going off. I think it could be my broadband modem that is problem, so for this race I got a 12inch case fan blowing cold air into it. Lets see if it works lol  .
Good luck all.
Posts: 146
Threads: 9
Joined: May 2013
Reputation:
0
Was in all practice session. I got out to change settings for Q and Race, and I can't get in anymore. Got 5 Server connection failures...
Posts: 816
Threads: 46
Joined: Aug 2012
Reputation:
0
Sorry to hear, Cosimo..
Better luck next time..
Posts: 3,744
Threads: 198
Joined: May 2012
Reputation:
0
cosimo Wrote:Was in all practice session. I got out to change settings for Q and Race, and I can't get in anymore. Got 5 Server connection failures...
It is always very risky to go out during race day.
I always have a fair connection, but when I go out it takes me ages and many tries to get back in, so I avoid getting out at all costs.
|