Corrected track link to v1.3 of Spielberg NC: https://www.mediafire.com/file/prmh6qhot...rfcmp/file
Shoutbox archive
Link to MAK Group C: https://steamcommunity.com/sharedfiles/f...=582567883
OK - this week - Mak Group C v1.1 at our own Spielberg Historic NC - join the 200mph club! Next week (suggestion) - Mantassig's 1973 911 RSR at Toban Short Reverse.
I don't think SR4L has ever did --> https://steamcommunity.com/workshop/file...3409183427 . No idea on car but.
Any votes/suggestions for Tuesday? Last race of the season for Jonathan I think… How about the ‘73(?) 911s somewhere?
Server will start tonight at 7pm GMT. Don't forget its 2 x fuel. Also a point was made after Saturdays race that when you stop to refuel, it doesn't add it on top of your existing. so for example if you were running a 50% - 50% race strategy and you come in with 10% left after your first stint, you would have to add 60%.
...that's Fuel Ratio and an explanation of my understanding of Virtual Energy in the context of the GT3s. Don't be caught out!
Cut the visible cars down (to 8? 6?) Not sure what else to suggest that you haven’t already tried.
After doing some testing today the stuttering has largely stopped. Perhaps I wasn't driving for long enough before for content to load. Bought the 2024 season pass.
I'm registering now and will try to stay the distance, but if the game keeps micro-freezing it will be unpleasant. About to try the config tweak you mentioned...
To be fair, Ed, the race should finish within around 5 minutes of when we normally stop racing on a Tuesday night. Even if you do have to drop out early, it would be good to have you there for as long as possible. Race details will be posted by Stu on both SCB and SR4L Discords soon - I’ll replicate here.
Ed - at the moment, the LMU server system is waaay different to rf2 and you would basically have to skip between physical servers for each race. They charge by the hour as well (the cost isn’t huge but..!!) and apparently round up the time so <1hr event gets charged as an hour. I had hoped we could do some sprints and a feature but it isn’t practical at the moment.


